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May 19, 2025
How to Play PlinkIdle
Game Version Note
This How-To Guide is for the Early Access version of the game, and is subject to change as the game is rebalanced during development.
Game Overview
PlinkIdle is a ball-dropping idle game in which the goal is to drop balls down through a set of pegs and into a bucket, which gives coin currency.
Coins are given based on the rarity of the ball and the value of the bucket. Pegs can also be upgraded to give coins when hit by a ball.
There are various upgrades the player can choose from that increase the amount/rarity/frequency of balls and they create the idle loop: Drop balls, earn coins and balls, unlock and purchase upgrades, advance to new levels, prestige, upgrade globally, and do it all again.
Balls
Balls are dropped:
Balls will look cosmetically different based on stage and rarity.
Balls can be one of 5 different rarities when dropped and their rarity depends on the Ball Rarity upgrade chance:
Pegs
Balls bounce off pegs on their way down to buckets. Pegs award coins when they are hit by a ball based on the rarity of the ball and the peg.
Pegs will look cosmetically different based on stage and rarity.
Pegs can be upgraded randomly to 5 different rarities that give coins whenever they are hit by a ball based on the value of the peg and the multiplier of the ball.
Buckets
Buckets slowly gain value as they collect balls. Buckets give coins based on the value of the bucket and the multiplier of the ball that lands in it.
Buckets have a max value for each stage.
Each stage begins with ONE maxed out bucket.
Coins
Coins are earned from balls hitting buckets and pegs, and can be used to purchase upgrades in each stage.
Coins follow you across every stage and can be spent anywhere. Coin progress and investments are lost only at prestige.
Basic Upgrades
Upgrades can be unlocked and purchased with Coins in the sidebar while playing PlinkIdle.
They start locked (gated by Stage progress level), and unlocking them once unlocks them for all stages for the current run.
Upgrades start at the minimum level for each stage.
Every stage starts with all upgrades at minimum (not yet bought.)
Stages
Stages are often called “levels” in our data, but let’s call them stages conversationally.
A stage is a vibe, a contained scene in which the player can be immersed in a different background, with audio, pegs, and balls that match it. The player progresses linearly through the stages with each playthrough.
The core stages are:
There will likely be more backgrounds and stages introduced later.
Advance through stages by reaching a certain threshold, measured by balls collected.
Stage x-1 = Intro stage, new upgrades are locked, cannot advance
Stage x-2 = = Unlock an associated upgrade or buff
Stage x-3 = Can advance to the next stage
Stage x-4 (max) = Can prestige if all stages are maxed out.
Achievements
A number of achievements will be in game to track the player’s progress.
Achievement levels will grant the player global bonuses or rewards across playthroughs.
Prestige
Coming soon, along with prestige-related global upgrades.
We Hope You Enjoy the Game
Thank you for playing!
Black Heart Games
Games
About
Work With Us
May 19, 2025
How to Play PlinkIdle
Game Version Note
This How-To Guide is for the Early Access version of the game, and is subject to change as the game is rebalanced during development.
Game Overview
PlinkIdle is a ball-dropping idle game in which the goal is to drop balls down through a set of pegs and into a bucket, which gives coin currency.
Coins are given based on the rarity of the ball and the value of the bucket. Pegs can also be upgraded to give coins when hit by a ball.
There are various upgrades the player can choose from that increase the amount/rarity/frequency of balls and they create the idle loop: Drop balls, earn coins and balls, unlock and purchase upgrades, advance to new levels, prestige, upgrade globally, and do it all again.
Balls
Balls are dropped:
Balls will look cosmetically different based on stage and rarity.
Balls can be one of 5 different rarities when dropped and their rarity depends on the Ball Rarity upgrade chance:
Pegs
Balls bounce off pegs on their way down to buckets. Pegs award coins when they are hit by a ball based on the rarity of the ball and the peg.
Pegs will look cosmetically different based on stage and rarity.
Pegs can be upgraded randomly to 5 different rarities that give coins whenever they are hit by a ball based on the value of the peg and the multiplier of the ball.
Buckets
Buckets slowly gain value as they collect balls. Buckets give coins based on the value of the bucket and the multiplier of the ball that lands in it.
Buckets have a max value for each stage.
Each stage begins with ONE maxed out bucket.
Coins
Coins are earned from balls hitting buckets and pegs, and can be used to purchase upgrades in each stage.
Coins follow you across every stage and can be spent anywhere. Coin progress and investments are lost only at prestige.
Basic Upgrades
Upgrades can be unlocked and purchased with Coins in the sidebar while playing PlinkIdle.
They start locked (gated by Stage progress level), and unlocking them once unlocks them for all stages for the current run.
Upgrades start at the minimum level for each stage.
Every stage starts with all upgrades at minimum (not yet bought.)
Stages
Stages are often called “levels” in our data, but let’s call them stages conversationally.
A stage is a vibe, a contained scene in which the player can be immersed in a different background, with audio, pegs, and balls that match it. The player progresses linearly through the stages with each playthrough.
The core stages are:
There will likely be more backgrounds and stages introduced later.
Advance through stages by reaching a certain threshold, measured by balls collected.
Stage x-1 = Intro stage, new upgrades are locked, cannot advance
Stage x-2 = = Unlock an associated upgrade or buff
Stage x-3 = Can advance to the next stage
Stage x-4 (max) = Can prestige if all stages are maxed out.
Achievements
A number of achievements will be in game to track the player’s progress.
Achievement levels will grant the player global bonuses or rewards across playthroughs.
Prestige
Coming soon, along with prestige-related global upgrades.
We Hope You Enjoy the Game
Thank you for playing!
Black Heart Games
Games
About
Work With Us
May 19, 2025
How to Play PlinkIdle
Game Version Note
This How-To Guide is for the Early Access version of the game, and is subject to change as the game is rebalanced during development.
Game Overview
PlinkIdle is a ball-dropping idle game in which the goal is to drop balls down through a set of pegs and into a bucket, which gives coin currency.
Coins are given based on the rarity of the ball and the value of the bucket. Pegs can also be upgraded to give coins when hit by a ball.
There are various upgrades the player can choose from that increase the amount/rarity/frequency of balls and they create the idle loop: Drop balls, earn coins and balls, unlock and purchase upgrades, advance to new levels, prestige, upgrade globally, and do it all again.
Balls
Balls are dropped:
Balls will look cosmetically different based on stage and rarity.
Balls can be one of 5 different rarities when dropped and their rarity depends on the Ball Rarity upgrade chance:
Pegs
Balls bounce off pegs on their way down to buckets. Pegs award coins when they are hit by a ball based on the rarity of the ball and the peg.
Pegs will look cosmetically different based on stage and rarity.
Pegs can be upgraded randomly to 5 different rarities that give coins whenever they are hit by a ball based on the value of the peg and the multiplier of the ball.
Buckets
Buckets slowly gain value as they collect balls. Buckets give coins based on the value of the bucket and the multiplier of the ball that lands in it.
Buckets have a max value for each stage.
Each stage begins with ONE maxed out bucket.
Coins
Coins are earned from balls hitting buckets and pegs, and can be used to purchase upgrades in each stage.
Coins follow you across every stage and can be spent anywhere. Coin progress and investments are lost only at prestige.
Basic Upgrades
Upgrades can be unlocked and purchased with Coins in the sidebar while playing PlinkIdle.
They start locked (gated by Stage progress level), and unlocking them once unlocks them for all stages for the current run.
Upgrades start at the minimum level for each stage.
Every stage starts with all upgrades at minimum (not yet bought.)
Stages
Stages are often called “levels” in our data, but let’s call them stages conversationally.
A stage is a vibe, a contained scene in which the player can be immersed in a different background, with audio, pegs, and balls that match it. The player progresses linearly through the stages with each playthrough.
The core stages are:
There will likely be more backgrounds and stages introduced later.
Advance through stages by reaching a certain threshold, measured by balls collected.
Stage x-1 = Intro stage, new upgrades are locked, cannot advance
Stage x-2 = = Unlock an associated upgrade or buff
Stage x-3 = Can advance to the next stage
Stage x-4 (max) = Can prestige if all stages are maxed out.
Achievements
A number of achievements will be in game to track the player’s progress.
Achievement levels will grant the player global bonuses or rewards across playthroughs.
Prestige
Coming soon, along with prestige-related global upgrades.
We Hope You Enjoy the Game
Thank you for playing!